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Prompting For Design Critique Instead Of Design Praise

Ask what a user will fail to do, not whether it looks good.

design
ux
critique
product
Keywords:
design critique
usability
empty state
Show a model a screenshot and ask what it thinks, and you get compliments. "Clean, modern, good use of whitespace." Useless.

Ask this instead:

"Here is a screenshot of [screen]. The primary task is [task].

  • 1. What will a first-time user try to click first, and is that right?

  • 1. What information do they need for this task that is not on screen?

  • 1. What is competing with the primary action for attention?

  • 1. Where would this break — long names, empty state, a slow network, 320px wide?

  • 1. What would you cut?"


  • Question 5 gets the best answers, because it forces a ranking. Everything on the screen has a defender until you make something leave.

    Q4 is where I have got the most concrete wins — an empty state nobody had designed, a two-line product name that broke the card grid.
    11.9k2

    Generated Outputs (1)

    1 weeks ago
    Claude
    claude-opus-4
    Generated Output
  • 1. They will click the large "Explore" card — but the primary task is publishing, and that is a text link in the header.

  • 1. No indication of who can see a draft. That is the main hesitation before publishing.

  • 1. The onboarding banner and the primary CTA are both amber.

  • 1. At 320px the two-column card grid does not collapse; the CTA goes off-screen.

  • 1. Cut the "Recently viewed" rail. It serves a different task.
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    Prompting For Design Critique Instead Of Design Praise | PromptAbide